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Canguo Liu, New Abstract. New Fine Arts Practice. 2019

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3D form brings new tools for artists to express them in abstract way. After 100 years from Kazimir Malevich developed the concept of Suprematism. The series of works aim to create art works that can exploring new Abstract concepts in a new dimension. (View Series)

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Canguo Liu, Project OBJT, 3D Abstract Objects, 2019

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Project OBJT is a creation and observation of a natural-inspired abstract objects. It is part of Liu's 3D as new literacy and UX in physical 3D research. He believe art and ingenuity that stem from someone's experience, this project create large numbers of unseen objects to ignite human creativities. (View Series) 

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Canguo Liu, Curiosity, Computational Photography. 2019

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Curiosity is about to finding moment in the unknown, which is a key meaning of Photography that Prof. Liu believed. In a typical Curiosity project unit, He randomly create a diversity of 3D space has never been seen and use varieties of the seeing condition, macro and micro, focal length, distance and view angles to capture a picture. (View Series)

Canguo Liu, Online Education Video Title, 2018, Video 43s

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Canguo Liu was planning to create an online creative education channel. He created all video contents and 3D model animation in this fast pace video editing project, which also demonstrated he could use minimal resources to deliver complicated information.

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Canguo Liu, Quantum Spacetime, 3D Illustration. 2017

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This project is to test the limitations of digital visual effects software. It created 3D conceptual space use only lines and 2D elements. Elements include videos, computer generated images and text.

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Canguo Liu, Curiosity B&W, Computational Photography. 2019

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Curiosity is about to finding moment in the unknown, which is a key meaning of Photography that Prof. Liu believed. In a typical Curiosity project unit, He randomly create a diversity of 3D space has never been seen and use varieties of the seeing condition, macro and micro, focal length, distance and view angles to capture a picture. (View Series)

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Canguo Liu, 3D Fusion 360 Part modeling, 3D modeling, 2017

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Autodesk Fusion 360 is standard tool for precisely parts modeling, Canguo Liu work on build more experience on this platform and teach student see industrial side of 3D world.

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Canguo Liu, Interactive Sculpture, 3D Interactive Installation. 2013 *Click Details

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This interactive installation proposal design create a tangible experience by mix image map projection and 3D print objects, Touch sensors and software trigger system (QLab) are designed to ensure technical achievability. When user interact with the object surface, the sculpture respond by changing its colors or graphics.

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Canguo Liu, Interactive Sculpture, 3D Interactive Installation. 2013 *Details

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This interactive installation proposal design create a tangible experience by mix image map projection and 3D print objects, Touch sensors and software trigger system (QLab) are designed to ensure technical achievability. When user interact with the object surface, the sculpture respond by changing its colors or graphics.

Canguo Liu, Smart Highway, Augmented Reality Proposal, 2013

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Smart Highway (early 2013) envision the future transportation in a digital augmented world (AR). Liu also provide detailed practical plan and solution, its present and experiment high-fidelity AR prototype before Microsoft Hololens and other AR concepts. (Read More)

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Canguo Liu, Blake's Bird, 3D Rendered Art, 2019

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This project reflect express the influence from William Blake's poem and illustrations, It has root with Liu's Micro Detail Poster in 2013 and exploring the endless details can only made by vector and 3D. (Expand Detail)

Canguo Liu, Design Demo Reel, Video, 3m 36s, 2012-2014

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This Demo Reel show Canguo Liu's MFA experimental researches during 2012-2014. Include Responsive Graphic Design, Smart Highway and Random or AI Graphic Design. To visualize complex idea into clear presentation.

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Canguo Liu, Zoomily, 3D Logo, Brand System. 2018

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Zoomily is a Pet Care brand that Canguo Liu designed from scratch, include name, mission, VI system and others. The logo are based on 3D model, use 3D form to enhance graphic design workflow is his key strategy. (View More)

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Canguo Liu, Project RAY, 3D Experimental Environment, 2019

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Ray is a side project of OBJT, The Ray attempt to setup unconventional lighting and modeling in a space with compute simulation environment (weather, water..). This project share the idea of OBJT which aim to create unseen imaginary to ignite human creativities. (View Series)

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Canguo Liu, Layers in 3D, 3D Abstract . 2019

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This is a class demo, modeling in Cinema 4D MoGraph and then convert into Adobe Dimension file to test a easy setup up of render system for student to work on 3D.

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Canguo Liu, Chance Graphics, 2D Graphic Animation, 2014

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This is a video preparation library for projecting onto 3D printed objects. (Full video Link)

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Canguo Liu, Curiosity, Computational Photography. 2019

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Curiosity is about to finding moment in the unknown, which is a key meaning of Photography that Prof. Liu believed. In a typical Curiosity project unit, He randomly create a diversity of 3D space has never been seen and use varieties of the seeing condition, macro and micro, focal length, distance and view angles to capture a picture. (View Series)

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Canguo Liu, Environmentally Responsive Graphic Design, Project Overview, 202-2014

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This project investigate the basic process of thinking, researching, and visual experimentation involved in the graphic display of data-driven information — particularly the display of information derived from environmental sensors. (Click View Keynote) (Click View Video Showcase of 9 Videos)

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Canguo Liu. Data-responsive Virtual Objects, 2013

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Real-time data from sensors brought in new blood to visual design, or semi-physical object. The virtual object has physical attributes, include position and geolocation, surface and even a virtual characteristics. This project proposal a new request to creative software to think about design options with data.

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Canguo Liu, New Abstract. New Fine Arts Practice. 2019

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3D form brings new tools for artists to express them in abstract way. After 100 years from Kazimir Malevich developed the concept of Suprematism. The series of works aim to create art works that can exploring new Abstract concepts in a new dimension. (View Series)

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Canguo Liu, Diagram of Research Interests. Illustration, 2014

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This diagram show Prof. Liu excited to see the closing gap between Virtual and Physical world, His research scope not only a UX interaction design in a virtual/augmented reality but also an augmented nature with living smart and physical objects.

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Canguo Liu, Quantum Spacetime, Illustration. 2018

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New series works that use non-camera to captures graphics in a virtual 8K display, thousands of highly details unique objects repeated with varieties of forms and properties.

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Canguo Liu, Perspective Visible Information Layer, Prototype, 2012

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Canguo Liu's first design in AR in 2012, this project discuss a new interaction method with digital information on an augmented space, soon became his thesis subject. First public demo ahead Hololens for four years. (Read More)

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Canguo Liu, Ubiquitous, Realtime Data-Driven Design, 2014

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A future UX interaction design for connected devices need incorporate with data factors, The interaction research shouldn‘t limited in 2D screen projection mode, a new 3D physical based UX research should conduct now.